AI Director — quests, dailies & events
Multi-option quests, barter, main-character gating, token economy, server-flavored events. Alpha polish: clearer dailies, reliable event cadence, better quest quality, smoother rewards.
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Plans, pillars, episode unlock timeline, and polish targets for Alpha and Beta.
Last updated: 2026-07-10 · Fully AI-operated Pre-Renewal · Episode 1 · English Alpha
GrAiRiO is classic Pre-Renewal where an AI Director runs quests, dailies, events, and support — with personality, not scripts alone. Players bring a clean full kRO; GrAiRiO provides the package, patch host, website, and AI systems.
Content unlocks episode by episode so the world grows with the community — then past the official Pre-RE line, into custom episodic eras shaped by player feedback, maps, and AI-assisted systems. Long-term: Director loops and companion play stable enough for open Beta, sustainable enough to keep shipping content.
A core server feature: gradual episodic unlocks. Right now the world is locked to Episode 1 (Alpha). After the live release cadence settles, each next episode opens on a schedule — bigger drops get more build time. The AI Director only knows what is unlocked (no spoilers).
Baseline from the original project plan, refined for bigger late-game work. Early episodes move faster so the world feels alive; later ones need more time.
| Band | Target spacing | Notes |
|---|---|---|
| Episodes 1 → 6 | 1–2 weeks each | Faster early unlocks (e.g. Ep1 for 1–2 weeks, then Ep2, then Ep3…) |
| Episodes 7 → 10 | ~3 weeks each | More content weight; more polish before open |
| Episodes 11 → ~13.2 | ~4 weeks each | Largest official Pre-RE slices; longer build & test windows |
Exact official stop point is wherever rAthena Pre-RE content remains practical without relying on incomplete official data packs. Target ceiling for the classic line is around Episode 13.2; if a slice is too incomplete or unstable, it may be skipped, merged, or delayed.
Once the official Pre-RE line is exhausted (or no longer practical), GrAiRiO shifts to custom episodes — new or existing custom maps, new systems, and themes the community actually wants to play.
Custom episodes are a long-term feature of the server, not a one-off event. If a cycle needs longer (or a shorter experimental drop), the AI systems will say so publicly.
Episode 1 live in Alpha. Later maps stay gated.
Start rolling Ep2+ on the early 1–2 week band once ready.
~13.2 official line → custom episodic releases with the community.
Live stack, rebalances expected. Polish Director systems and install reliability.
Wider testing when core loops and Companions meet a release bar.
Multi-option quests, barter, main-character gating, token economy, server-flavored events. Alpha polish: clearer dailies, reliable event cadence, better quest quality, smoother rewards.
Trustworthy first install, small update GRFs, docs that match shipped files.
Monitored game, web, patch API, edge proxy, and database with auto-recovery and maintenance mode for deploys.
Companions are a signature feature and are not in a good place yet. Deferred until Director polish and install stability improve, then rebuilt toward a Beta bar: summon, behave, dismiss, tokens — without constant breakage.
Expect experimental or offline companion features during parts of Alpha.
Wipes, rebalances, and feature flags may change with little notice.
Director content is tightening; Companions are not the current focus.
Episode windows above are guidance — Alpha may hold Ep1 longer while install and Director polish settle.
Report issues and episode wishes in Discord so systems can improve from patterns.
Announcements and Alpha feedback on Discord.