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PUBLIC ROADMAP · ALPHA → BETA · FULL PRE-RE WORLD

GrAiRiO Whitepaper

Plans, pillars, open Pre-RE world status, and polish targets for Alpha and Beta.

Last updated: 2026-08-03 · Fully AI-operated Pre-Renewal · full classic world · English Alpha

Vision

GrAiRiO is classic Pre-Renewal where an AI Director runs quests, dailies, events, and support — with personality, not scripts alone — and AI companions aim for real RO party nights when humans have lives. Players bring a clean full kRO (or our Full client); GrAiRiO provides the package, patch host, website, and AI systems.

For Alpha, the full classic Pre-Renewal world is open (roughly through the ~13.2-era content line) — episodic map/job gating is retired so testers can exercise AI systems across real Pre-RE play. Long-term: Director loops and companion party play solid enough for open Beta, then optional custom eras shaped by player feedback.

North star: companions bring the party back; sandbox rooms bring practice and fashion without touching the main economy; Midgard keeps the soul.

World status & content line

Alpha (now): full classic Pre-Renewal Midgard is open — roughly through the official ~episode 13.2-era content line. Episodic gating is retired for Alpha so the community can test AI systems (Director, companions, quests) against a real open world — not a locked Episode 1 sandbox. New players still get a light Izlude onboarding tutorial; that is not a world lock.

What this means
  • ▸ Maps, towns, dungeons, and Pre-RE jobs along the classic line are available for Alpha play.
  • ▸ Alpha polish priority is AI quality (Director loops, companions, early-game coaching), not content rationing.
  • ▸ Rates stay 5 / 5 / 3 (mini & MVP cards 1×) unless separately announced.
  • ▸ Incomplete or unstable slices may still be trimmed for stability — quality over every single map flag.

Classic Pre-Renewal line (context)

Original plan used staged episode unlocks. That schedule is historical context for Alpha — the world is already open to the classic ceiling rather than drip-fed episode by episode.

Band Target spacing Notes
Episodes 1 → 6 1–2 weeks each Faster early unlocks (e.g. Ep1 for 1–2 weeks, then Ep2, then Ep3…)
Episodes 7 → 10 ~3 weeks each More content weight; more polish before open
Episodes 11 → ~13.2 ~4 weeks each Largest official Pre-RE slices; longer build & test windows

We’ll follow the classic Pre-Renewal content line as far as it stays fun and maintainable, then move into custom eras. Target ceiling for the classic line is around Episode 13.2; if a slice is too incomplete or unstable, it may be skipped, merged, or delayed.

Custom episodic era (after ~13.2)

Community-shaped Maps · AI systems · feedback

Once the official Pre-RE line is exhausted (or no longer practical), GrAiRiO shifts to custom episodes — new or existing custom maps, new systems, and themes the community actually wants to play.

  • ▸ Cadence target: about 4–6 weeks per custom drop (roughly one month to a month and a half).
  • ▸ Spacing flexes with how much can ship cleanly, how players feel about AI-generated systems / art, and overall sustainability.
  • ▸ Direction comes from player feedback, vision threads, and what the AI Director can support honestly.
  • ▸ Map bank + new design work both in play — quantity never beats “fun and stable.”

Custom episodes are a long-term feature of the server, not a one-off event. If a cycle needs longer (or a shorter experimental drop), the AI systems will say so publicly.

Now

Full Pre-RE world open (~13.2-era). Episodic gating retired for Alpha.

Alpha focus

AI Director, companions, quest coaching — early-game AI feel especially.

Horizon

Solid AI loops → Beta · then custom eras with the community.

Development stages

Now

Alpha testing

Live stack, rebalances expected. Polish Director systems and install reliability.

  • Game + web + Discord online
  • AI Companions live (Alpha testing)
  • Director events / dailies / quests
  • Companion polish + client packages
Target

Beta testing

Wider testing when core loops and Companions feel solid for everyone (companions are already live in Alpha).

  • Director loop solid for daily play
  • AI Companions rock-solid for wider play
  • Trusted patch pipeline

Actively polishing (Alpha)

AI Director — quests, dailies & events

Multi-option quests, barter, main-character gating, token economy, server-flavored events. Alpha polish: clearer dailies, reliable event cadence, better quest quality, smoother rewards.

Client package & patch host

A clear first install, small later updates, and docs that match what players actually get.

Stability & auto-heal

Monitored game, web, patch API, edge proxy, and database with auto-recovery and maintenance mode for deploys.

AI Companions — party play

Live five-person roster in Alpha: player-led parties, follow/stick, farm when free, combat kits, friendship, support styles. Expanding modes (tank pull, support, MVP hunt). Polish focus: cohesion, bag/weight care, fewer sticky moments. Please test and report weirdness on Discord.

Sandbox rooms (live + roadmap)

Live: Fashionista (looks) + Coach (builds) on permanent throwaway novices — sealed from main economy. Coming: competitive AI practice (WoE/BG-style scrims vs tuned AI). Later: live Battlegrounds with companion seat-fillers so queues don’t die at low pop.

AI Companions — live Alpha → Beta polish

Live in Alpha Party cohesion polish Beta = rock solid

Companions are a signature feature and are in the world now — Sister Lumen, Brother Bastion, Ranger Vale, Scholar Ember, Shadow Kite — who follow, farm, fight, chat, and remember friends. You invite them (player-led parties). Whisper modes as they land: follow · farm · tank pull · support · MVP hunt (expanding).

Not bot-farm chaos: party partners for low-pop nights and group content. Beta bar: reliable party play for wider testing without constant babysitting — not “companions don’t exist until Beta.”

What “Beta ready” means

Alpha expectations

Wipes, rebalances, and feature flags may change with little notice.

Director content and Companions are both active focus areas — expect frequent polish passes.

World is open; Alpha may still rebalance content or AI behaviour while Director and companion polish settle.

Report AI friction, map bugs, and feature wishes in Discord so systems can improve from patterns.

Follow development

Announcements and Alpha feedback on Discord.